Concentration is also required, so laying this spell down properly is the only way to make it work effectively. But Strength check doesn’t add their proficiency bonus, so that’s a huge bonus for you. Now it's only a 1st level spell, so the creatures you target can use their action to make a Strength check against your spell DC to break free. Once the spell is cast, weeds and vines burst from the ground and try to grab onto your ankles. If you've ever read the DC comic Swamp Thing, you'll recognize this as one of its original abilities. cube), Duration - 1 Minute, Contrentration Required - Yes Spell Level - 1st, Casting Time - 1 Action, Damage/Effect - Restrained Since we are looking at plant life spells, this is going to be the druid show mostly. The good thing about only having four spells to look at is we can take a closer look at each one. Thank goodness there are only four spells because the previous article had nine. Here is a list of the spells that we've been using to control the battlefield, with the spells in bold being the one's we shall discuss today:Ģnd - Darkness, Flaming Sphere, Gust of Wind, Moonbeam, Silence, Spike Growth, Webģrd - Call Lightning, Erupting Earth, Major Image, Plant Growth, Sleet Storm, Stinking Cloud, Wall of Sand, Wall of Water, Wall of WindĤth - Control Water, Hallucinatory Terrain, Sickening Radiance, Wall of Fireĥth - Cloudkill, Control Winds, Dawn, Insect Plague, Maelstrom, Transmute Rock, Wall of Force, Wall of Light, Wall of Stone, Wrath of NatureĦth - Blade Barrier, Programmed Illusion, Wall of Ice, Wall of Thornsħth - Forcecage, Mirage Arcane, Reverse Gravity, WhirlwindĨth - Control Weather, Earthquake, Incendiary Cloud, Tsunami There are not as many of these spells as there was last week, but the available ones are quite powerful when used correctly. Today we will take a look at those spells that use plant life to provide you with the upper hand on the field of combat. Last week we talked about the battlefield control spells that used the four elemental forces (Earth, Wind, Air, and Fire). For part one of Battlefield Control Spells click here
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